The Quest for Innovation: Technological Advancements in 1980s Game Development
How did video game development begin?
Video games have become a global phenomenon, but they had humble beginnings in the research labs of scientists. One noteworthy example is the creation of OXO, or noughts and crosses, by British professor A.S. Douglas in 1952. This game, which later became known as tic-tac-toe, was part of Douglas’s doctoral dissertation at the University of Cambridge. Another pioneering game was Tennis for Two developed by William Higinbotham in 1958. Higinbotham connected a large analog computer to an oscilloscope screen for the annual visitor’s day at the Brookhaven National Laboratory in New York.
In 1962, Steve Russell took game development to new heights by inventing Spacewar! at the Massachusetts Institute of Technology. This computer-based space combat game was designed for the cutting-edge PDP-1 (Programmed Data Processor-1), a computer commonly found in universities. Notably, Spacewar! was the first video game that allowed multiplayer gameplay across multiple computer installations.
Progress in the early ’80s
During the late 1970s and early 1980s, the video game industry achieved significant milestones that are worth mentioning:
- In 1978, the Space Invaders arcade game shook the gaming world with its release.
- Activision, the pioneer third-party game developer, emerged in 1979, introducing a new approach to game development by focusing on software rather than consoles or arcade cabinets.
- The immensely popular Pac-Man from Japan made a grand entrance into the United States, captivating gamers everywhere.
- Nintendo’s creation of Donkey Kong introduced the iconic character Mario to the world.
- Microsoft unveiled its first Flight Simulator game, marking a significant step forward in realistic gaming experiences.
Period of stagnation and collapse
The North American video game industry faced a significant “crash” in 1983 due to various factors. These included an oversaturated market for game consoles, competition from computer gaming, and the abundance of overhyped, low-quality games like the infamous E.T. from Atari, which is often regarded as the worst game ever made. This crash resulted in the bankruptcy of several home computer and video game console companies.