Nine Vintage Ideas to Spark Innovation in Your Classroom

The Astrodome was a modern miracle, a Space Age wonder, with a glass dome, high-tech air-conditioning, and the world’s biggest scoreboard. When it opened in 1965, reporters dubbed it the “8th Wonder of the World.” This was the future. No more bad weather or quirky dimensions or anything else that made baseball messy and unpredictable. With the largest JumboTron, the trendiest color choice and a very modern, symmetrical design, it embodied the Space Age. It was the anti-Fenway (the oldest existing ballpark).

It was the stadium of the future.

But within minutes of the first pitch, people noticed a fatal flaw. A simple pop fly nearly blinded the players, so they had to paint the ceiling tiles black. But this, in turn, killed the grass, which led to the patented AstroTurf, a smooth, clean-looking, easy to manage artificial turf that added to the futuristic feel of the stadium. If you grew up in the ’80s, you probably remember the mint green carpet that used to pass as a baseball field. Unfortunately, this AstroTurf led to career-ending injuries for the players.

The Astrodome wasn’t designed for the players. It was designed for the future. Within two decades, this “8th Wonder of the World” became a concrete relic of the false promise of futurism. In constructing the stadium of the future, the design team had mistakenly believed that innovation was future-driven rather than purpose-driven. In the process, they created something flashy and novel rather than timeless and innovative.

By the mid-1980s, nearly every Major League Baseball team had built a massive, modern, donut-shaped stadium. But the architects in Baltimore had a different idea. Oriole Park in Camden Yards would be quirky, creative, connected to the community, and built with the players and fans in mind.

When the team’s owner pushed for a multi-purpose stadium, the team president, Larry Lucchino, pushed back. “Let’s look at the most successful baseball franchises out there. The Yankees in Yankee Stadium. The Cubs in Wrigley Field. The Red Sox in Fenway Park. And what did they have in common? They all played in a baseball-only facility, a facility that was designed for baseball and did not compromise architecturally for other sports.”

The architectural team chose to look backward to look forward. Their vision was “an old-fashioned traditional baseball park with modern amenities.” They borrowed ideas from Ebbets Field, Shibe Park, the Polo Grounds, and other ballparks that had been demolished and replaced with concrete donuts.

Instead of building with a clean slate at the edge of the suburbs, they designed the ballpark in the heart of the city. Instead of bulldozing the enormous old B&O warehouse, they incorporated it into the design. Similarly, the oddly-shaped plot of land contributed to the quirky field dimensions and unique sightlines. In other words, they embraced limitations and treated barriers as design features.
In the end, they had a cozy ballpark with a view of the city skyline and an atmosphere that felt timeless. Decades later, Camden Yards has already lasted longer than the Astrodome. It’s still relevant. Camden Yards was a case of vintage innovation – incorporating old ideas and approaches into a new design in a way proves timeless rather than futuristic.

Listen to the Podcast

If you enjoy this blog but you’d like to listen to it on the go, just click on the audio below or subscribe via iTunes/Apple Podcasts (ideal for iOS users) or Google Play and Stitcher (ideal for Android users).


Kids Need Vintage Tools

I still remember the time I embraced the Astrodome mindset. After fixing up old computers to run on Linux, I spent the entire summer configuring my “paperless classroom.” Instead of physical mindmaps, we used concept mapping software. Instead of having Socratic Seminars, we would use backchannels and online chats. I was convinced that the future was digital and my classroom would be on the cutting edge . . . no . . . the bleeding edge of the future.

However, within a quarter, it fell apart. The novelty wore off. The internet was spotty. Things took way too long to work. But more importantly, I had failed as a teacher to see the positive elements of old-school tools. So, I went the vintage innovation route and began to think about how I could mash-up the old and the new.

With vintage innovation, teachers recognize the benefits of using low-tech tools. It’s an idea I explore in this video:

So, here are five reasons we should use vintage tools in modern classrooms

  1. Vintage Tools Can Encourage Divergent Thinking and Creativity: Camden Yards worked because the engineers and architects incorporated the limitations into the design. Similarly, when students use low-tech tools, they have to work within the creative constraints of the available tools. In the process, they engage in divergent thinking because they no longer have unlimited options.  When I taught journalism, we had a green screen that allowed students to have any background they wanted. Students could also use Final Cut to create highly produced videos that would look professional. However, their best videos were often the sketch-note videos they created with pens, paper, and cell phones. I watched students use folds, tears, and sketched-out symbols in original ways as they conveyed big ideas in their short videos. These videos were more creative because students had to incorporate the creative constraint into their design. Note that these were not tech-free projects. Students still used computers for research. They often wrote their scripts on a shared document. They filmed their videos with their smartphones. However, they embraced the vintage element of drawing by hand. Similarly, in STEM, the “tinkering” approach often blends low-tech tools (like cardboard) with high-tech tools like circuitry or programming.
  2. When Students Are Making Things by Hand, They Are a Part of the Entire Process: Sometimes the technology does too much of the heavy lifting for students. At times, a 3D printer can work almost like Guitar Hero. You think you are making something physical but you’re really just pushing the buttons. I’ve seen STEM classes where students take free templates from the internet and printing them off without making many modifications. While the end result looked impressive, the students haven’t actually engaged in creative thinking. By contrast, when students prototype by hand, they have a better sense of the actual physics involved in prototyping. They can use a digital model to create a roller coaster and test it out using a simulation. However, when they make tiny tweaks to the roller coaster that they’re building by hand, they get to feel it evolve and experience it in a more temporal way. This doesn’t mean we abandon 3D printers. But it is a reminder that we shouldn’t abandon duct tape and cardboard for 3D printers and filament.
  3. Younger students especially need to make things with their bare hands. It won’t be as polished, but they will learn in a way that fits human development. There’s a very real danger in asking students to use abstract programs when they are still in a more concrete phase developmentally. We might want to have students using manipulatives in math rather than using math apps on their tablets. We can still have young students type a blog post or make a video, but we also want journals and small group discussions.
  4. For all the talk of students being digital natives, advanced programs are often complex to learn, which can be a challenge for teachers with limited time (which is pretty much every teacher ever). For visual design, it can take months to learn the ins and outs of Photoshop. In engineering, the 3D modeling programs often require multiple direct instruction lessons and a series of tutorials. Even something as simple as a concept mapping program can take three to four times as long to create compared to the paper-based version. It requires additional cognitive load for students to learn a new software application and when this happens, it not only takes longer, but it also reduces students’ ability to focus on the learning task at hand.
  5. When Students Use Analog Tools, the Learning Sticks: Each time I get a new cohort, I have students who scoff at my suggestion that they take notes with their laptops closed. After all, I’m the techie professor. However, handwritten notes force you to slow down and actually provide more options. You can change sizes and styles, sketch out visuals, and make diagrams more smoothly by hand than with typed notes. According to the research, handwritten notes can improve conceptual development and lead to higher retention of information compared to typed notes. Similarly, elementary students improve in their mathematical thinking when using hands-on manipulatives.

Nine Vintage Ideas to Embrace in the Modern Classroom

Camden Yards and AT&T Ballpark are both vintage but they also employ modern engineering principals. For example, they don’t have any poles that can reduce the sightlines. Instead, they used modeling software to guarantee better sightlines for the fans. These ballparks work because they are a mash-up of the old and the new.

The same is true of vintage innovation. It’s a mash-up of the old and the new. So, with that in mind, here are ten ways you can embrace the vintage in your classroom.

  1. Sketch-Noting: I love having students doodle out ideas. Sometimes it’s a mind-map. Other times, it’s a diagram or an annotated picture. It’s cool to see them change lettering size and thickness, add colors with colored pencils, develop their own iconography and create a syntax through lines and swirls. The tools are simple but the thinking is complex.
  2. Experiments: Yes, it’s possible to watch an experiment on video. Someday we’ll have virtual reality glasses that will allow students to experience the experiments firsthand. But that pales in comparison to a science experiment performed at the moment aided only by a natural curiosity and whatever stuff you have around to make the experiment possible. In fact, there’s some great research showing that students will learn more from the experiments if they draw their observations rather than taking pictures.
  3. Manipulatives: When I taught students about slavery, we analyzed primary sources. We looked at videos. We had discussions about power and privilege and race and injustice. However, when they needed to learn about the power of the cotton gin in transforming the institution of slavery, it felt foreign to students. I wish we had been able to look at a working model of a cotton gin. However, I was able to give each student a physical piece of cotton with the seeds inside of it. These hands-on manipulative helped students launch tons of discussions on this topic. It became a reference point for them throughout the unit. The same was true of the stock notes they had from the 1920s or the old photo album and postcards they were able to access from the 1800s. When I taught math, I used to have students use slide rules because they could see, visually, how numbers scaled. And yet, with the push toward multimedia content delivery in one-to-one classrooms, I worry that students aren’t always given the opportunity to learn about concepts by actually using physical artifacts.

Maybe it’s time we abandon the idea that certain educational practices are outdated and realize that the best learning is timeless and sometimes some of the best ideas are buried under the industrial carpet of standardized schools. Some of the most innovative ideas are not based upon boldly looking forward but on quietly looking back; to turn away from the collective gaze at all things novel and to look backward at what we’ve lost.

Check Out the Book

This is the first in a series about vintage innovation. Parts of this blog post include excerpts from my upcoming book Vintage Innovation, which will be released in January. It will be a highly visual, engaging reading.

Looking for more? Check this out.

Join my email list and get the weekly tips, tools, and insights all geared toward making innovation a reality in your classroom. You’ll get members-only access to the exclusive design thinking toolkit (complete with an eBook, suite of tools, and free maker project) that has helped thousands of teachers get started with design thinking and project-based learning in their classrooms.

Success! Now check your email to confirm your subscription.

There was an error submitting your subscription. Please try again.

We won’t send you spam. Unsubscribe at any time. Powered by ConvertKit

The post Nine Vintage Ideas to Spark Innovation in Your Classroom appeared first on John Spencer.